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Rendering and texturing a rotating rectangle in software
Live coding session that builds a WebAssembly software renderer from scratch, adding stb_image loading, alpha blending and rotation logic to texture-map a rectangle while profiling code size.
Improving Learn OpenGL's Text Rendering Example | Adventures in Coding
Walk-through of refactoring LearnOpenGL’s font-rendering sample—profiling GPU/CPU bottlenecks, redesigning glyph batching, and achieving a 10× frame-rate improvement.