Bookmarks

Your Starting Point!

The text discusses the concepts of three-dimensional objects and how they are represented in two dimensions for computer graphics. It explains the process of projecting 3D points onto a canvas to create images. The importance of geometry and mathematics in computer graphics, particularly in defining objects and creating images, is emphasized.

Ray Tracing in One Weekend

"Ray Tracing in One Weekend" introduces readers to the concept of ray tracing through a step-by-step guide to creating a ray tracer that produces images. The document covers topics such as sending rays into the scene, ray-sphere intersection, shading, and reflection. It explains the mathematical aspects behind ray tracing, including formulas for sphere intersections and normal vectors. The guide progresses from creating a simple image of a sphere to more complex scenes, providing insights into the coding process and considerations for optimizing the rendering process.

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