Bookmarks
Elite: "The game that couldn't be written"
Deep dive into the 8-bit game Elite, showing how procedural generation, split-screen 3D, back-face culling and tight 6502 assembly fit a full universe into 22 KB, highlighting graphics techniques and extreme optimization on limited hardware.
How Particle Life emerges from simplicity
Shows how simple inter-particle attraction/repulsion rules give rise to complex “Particle Life” behaviors, with open-source code for experimentation.