Bookmarks
Hacking Raylib
Live-coding session in C that modifies and debugs Raylib to extend the Musializer project, covering real-time rendering techniques, event handling, and practical graphics-oriented engineering workflows.
Elite: "The game that couldn't be written"
Deep dive into the 8-bit game Elite, showing how procedural generation, split-screen 3D, back-face culling and tight 6502 assembly fit a full universe into 22 KB, highlighting graphics techniques and extreme optimization on limited hardware.
Code walkthrough of my game written in x64 assembly
Detailed code walk-through of a game engine in x64 assembly provides valuable low-level programming insight.
Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
Conference talk detailing techniques for parallelizing a physics solver; highly relevant to concurrency and performance optimization in software engineering.
Grounded II: Making The Last of Us Part II
Feature-length documentary exposing the production pipeline, tools, and design decisions behind Naughty Dog’s The Last of Us Part II.
How Particle Life emerges from simplicity
Shows how simple inter-particle attraction/repulsion rules give rise to complex “Particle Life” behaviors, with open-source code for experimentation.